D & D play time!!

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New postby Bill » Thu Aug 07, 2008 7:54 pm

Cool! 8)

Thanks, Jeff.

I was kidding around about actually flinging food. :wink:

Just thought it was funny that a pork chop would do more damage than a pole.

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woof

New postby BOB » Thu Aug 07, 2008 8:56 pm

So, we are at what (up to) segment 5 at this point.

The necromancer is KO'ed by Teak.
The pair of archers downed by Kitten.
Most human attackers down or dealt with.
One human attacker in hiding (we dont know about him yet per DM).
All skellies up and intact ready for action.
Was there another caster ? Maybe not.

D', Kitten and Teak have gone (up to segment 5)
D' closing on necro (and skellies), probably has more attacks.
Kitten floating over the table (done for this round, I guess).
Teak is table dancing, probably has more attacks.

Ed not up to bat yet.
F', Pascal and Erg pending/unknown.

F' was in the next seat over from D', so he is close to skellies
and should have a bunch of attacks. I believe he is free to
attack this round.

Since 3.10 failed his save and following the rainbow lights, Erg is
available to turn the skellies (if he can).

I have no clue if Pascal needs to focus his mind on the rainbow lights
or if he is free this round.

8)

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New postby Bill » Fri Aug 08, 2008 1:31 pm

If it appears the skellies are our next threat, Ed will attempt to turn them (7th segment) unless Erg beats him to it.

Go crazy, Erg!

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Hmmmm

New postby BOB » Wed Aug 27, 2008 12:21 pm

Hmmm, Do I still need to play for F, Erg and Pascal ?

If so,
F (Init=6) will close on the big skeleton for a possible late round attack.

Pascal (Init 8 ), so Ed goes first...

Erg (Init 7) -- roll 4 on a d6, to see if Ed or Erg goes first
I assume he is 9th and can turn undead, so he will attempt to turn...

If not,
Ignore the above.

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New postby Bud » Wed Aug 27, 2008 12:38 pm

All that works for me. Let me run F's actions past J.
The theory of evolution by cumulative natural selection is the only theory we know of that is in principle capable of explaining the existence of organized complexity.
-Richard Dawkins

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New postby Bill » Wed Aug 27, 2008 3:52 pm

Ed rolled a '3' on a d6 for that initiative in segment 7.

Ed is 9th Cleric. Any undead below 5-HD are destroyed, at 5-HD they're turned, and above 5-HD have to roll.

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Boo

New postby BOB » Fri Sep 05, 2008 11:17 am

So, DM what happens ? Whats left ?

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New postby Jeff » Mon Oct 06, 2008 6:08 pm

Sorry forthedelay, They are destroyed.
They archers are easy for you to dispatch
and the Big Skeleton is neither destroyed
or turned.
So, i'd suggest attacking him.

I'm horse sitting for a few days and currently
working on the base village you will be staying
at and your first few encounters.

BTW, created a character based on Mark S.
8)
Jeff
It's a great day to be with my wife,
my friends and alive on my planet!

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New postby Bill » Thu Apr 09, 2009 9:13 pm

In less than a year, both co-founders of our beloved game have now passed...

R.I.P DAVE ARNESON
~ 1947 - 2009 ~

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New postby Bud » Thu Apr 09, 2009 10:49 pm

Damn...

Bill, I think we've met that dude at one of the early GenCons.

Bad year for gamers, even if most of them don't know it.
The theory of evolution by cumulative natural selection is the only theory we know of that is in principle capable of explaining the existence of organized complexity.
-Richard Dawkins

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New postby Jeff » Thu Apr 09, 2009 11:02 pm

:cry: :cry: :cry:
Jeff
It's a great day to be with my wife,
my friends and alive on my planet!

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