DM Comments

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Re: DM Comments

New postby Jeff » Fri Jun 10, 2011 10:20 pm

Very very nice.
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CASH

New postby BOB » Fri Jun 10, 2011 10:23 pm

Party treasure fund (06/10/2011)
Now under Lady Haven's care.
Gem sales 60% party 20% Kitten who should be able to sell at 80% appraised value. Also handles art sales.
Others in party can only get 50% at most for gems and art.
Stored in party strong box.
Bags of mix gems can be adjusted without changing the apparent contents to the untrained eye.

Party pool has 148,420.00 at the start of Lady Haven's tenure:
Party Haven Description/Face value in gold
31,500 2,100 Bag of 84 Black Pearls (500gp ea)
100,000 0 Bag of mixed gems (133,333 total)
-- Paid to LF back in Everlund
15,000 0 6 Leather bags of 500pp each
500 0 Bag of 500 gold coins
1,420 0 Bag of 284 platinum coins


Additional "Party cash pool" of 452,364.00
Party Haven Description/Face value in gold
360,000 15,000 Bag of mixed gems (508,750 total)
66,009 22,003 Bag of mixed gems (110,015 total)
2,940 980 Sack of 10 gems (4,900 total)
4,020 1,340 Sack of 34 gems (6,700 total)
2,580 860 Sack of 54 gems (4,300 total)
1,500 0 3 Leather sacks of 500gp each
760 0 1 Leather Bag of 152pp
390 0 1 Leather Bag of 390gp
400 0 4 Leather Bags of 500sp each
40 0 1 Leather Bag of 200sp
375 0 1 Bag of 75 waterdavian double moons
10,000 0 10 Platinum trade bars (1000gp each)
1,500 0 6 Platinum trade bars (250gp each)
1,850 0 37 Gold trade bars (50gp each)


Totals
148,420.00 (under Drogo) + 452,364.00 (under Haven)
600,784.00 Total


Changes
+ 45,000.00 Haven purchase of unwanted magic items for her guild
- 100,000.00 For pair of flying broaches from Longfingers
- 6000.00 Fee for storage of goods at Temple of Lathander
- 6000.00 Re-equip/supply… (everything highest quality/new)
- None Hirelings ?


The net changes are handled in the above inventory as:
Eliminate 30 gold trade bars (1500gp total)
Eliminate 6 platinum trade bars (1500gp total)
Add 36 platinum trade bars (1000gp each)
The 600K bag of gems drops to 508,750
A mixed bag of gems went to Longfingers back in Everlund



533,784 Gold (new total available at start of this adventure)

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Re: DM Comments

New postby BOB » Fri Jun 10, 2011 10:24 pm

Lucky for Bob, soft copies still exist to update, cut and paste :cheers:
Last edited by BOB on Sat Jun 11, 2011 12:08 am, edited 1 time in total.

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Drogo's notes on party and other tidbits

New postby BOB » Fri Jun 10, 2011 11:40 pm

Party Intel (06/010/2011)

Party members should be like 9th - 12th level depending on class or multi-class.

Pascal may have left the party or shifted to NPC status :huh:

Drogo disappeared from his holding cell. Many rumors on the street. Shocked
authorities cannot locate him. Can only be contacted in person. Per DM roll some
years ago, he has elected to pass on this adventure. Rumors from those close to
Drogo, indicate he is back in Everlund overseeing some major construction efforts. :mrgreen:

* Indicates a non party item

Pending distribution
3 greenstone amulets
Iron bands of bolero (check spelling on that) – Haven has them at the moment.
Wand of Polymorph (31 charges) keyword: blatherskite__ (blatherskite pig)
24 bottles of the best booze ever.

Info
True name of high level Dwarf Slayer (Kaild doranin of the clan silien) or something
like that, since I can’t read Jeff’s handwriting.

Pascal (Bud's Human Psionic Mage -- ) 20 INT
His adopted mother heads the temple of Lathander in Waterdeep
Has his own tower in waterdeep (??? ward)
* Bracers of defense AC=0
* Heward's handy haversack (full of stuff)
* Book of radiance (artifact spellbook)
* Scroll of protection from and control of earth elementals
* Artifact flying brooch
* Ring (magically recall wearer to before nasty evil wizard)

? - Box of smoke powder (enough for 3d6 devices)
Stored - Cloak of fangs (keyword known)
Five empty scroll tubes, various spell components (for levels 3-5)
Mirror of mental prowess
Ring of spell storing (slow, lightning bolt, armor)
Wand of fire (15 charges)
Wand of fire extinguishing (33 charges)
Wand of Telikinesis (37 charges)
(nonrechargable) Wand of magic missles (12 charges)
Scroll of Power word, stun
Scroll of Protection from good
8,000gp party gem for casting
set of 5 matching diamonds (50K) for Identify spell


Erg (Bud's LG Human Fighter/Cleric if Illmater --) should be like 9/9
* 8 vials holy water
* Erg has +3 field plate and some sort of magical helm

Gauntlets of ogre power
Stone of controlling earth elementals
Ring of fire resistance
+1 mace
Commissioned flying brooch #1 (like others)/Flying Brooch #6
2 Potions Extra healing (from Waterdeep loot)
Wand of Lightning (39 charges) keyword: blast
+3 shield (probably stashed in bag of holding and forgotten)
Erg may have purchased stuff on the suggestion list
I think, Erg is building a small temple/shrine in Waterdeep


F*ck (Jerri's Human male Fighter --) All 18s for stats ?
Very powerful wealthy family in Waterdeep
* Full plate +1, Helm +2
* Artifact shield
* Artifact gold/gem mattoc + 5

Bracers of Defense (AC=2) for when not in armor
Girdle of stone giant strength
Ring of fire resistance
Flying Brooch #1
Oil of Air Elemental Invulnerability (one application)
Wand of frost (30 charges), which he can apparently use ?
+3 shield


Jhenna (Caroline's Female Dwarven Fighter --)
Very powerful wealthy family in Waterdeep
* Dwarven Full Plate +2 and matching Helm of brilliance
Bracers of Defense (AC=2) for when not in armor
Crossbow of speed, 24 +1 bolts
Wand of metal command (77 charges)
Potion of ESP
2 Jewel encrusted potions ("Heal spell")
Flying Brooch #2
Figurine of wondrous power (Ruby Gorilla)
Longsword +2 Haven will buy it for 4K (to party)
Longsword +2 Haven will buy it for 4K (to party)


Ed (Bill's L* Elven Cleric/Mage of Mystra --)
* Artifact flail
* Gloves with rods of absorption and rods of cancellation

Fog bomb (?), holy water, 1000gp casting Gem
Flying brooch #4
Wand of Fire (15 charges)
Wand of lightning (10 charges)
Ring of spell turning


Teak (Bill's Half elven Fighter/thief 9/11--)
Scimitar +1, +2 vs magic using/enchanted creatures (via Ed)
* Archery Arm Guard of defense AC= -1

Flying brooch #3
Ring of fire resistance
Ring of the ram (vampiric)
Pouch of accessibility
Vial of diamond dust and a non-magical crystal ball
Glasses of true seeing
Potion of fire breathing
Discharged wand (can it be recharged ?)


D'nial (Curt's ?G Drow Ranger --)
Love of Good Drow high priestess near Skullport (One of the seven sisters)
* Cloak of protection +4, Belt of spider climbing, KO, Frost brand (+3 lonmgsword)
* Gauntlets of ogre power

Archery Arm Guard of defense AC= -1
Ring of protection + 1
Cloak of elvenkind, +2 dagger of throwing
Short sword of quickness + 2
Flying brooch #5


Keta (LN Fighter/Cleric -- Fighting monk of Azuth -- 9/9)
Native of Saerloon/Sembia, wealthy merchant/shipping family
Archery Arm Guard of defense AC= -1 (does work with other magic, so its ok)
Commissioned flying brooch #2 (like others) /Flying Brooch #7
Wand of fire (15 charges)
Keta is building a temple in Everlund


Lady Haven Moonstar aka Kitten (CG Mage/Rogue 11/11)
Noble of Waterdeep, Noble Family: House Moonstar, Black sheep of Family.
Father rumored to be powerful outsider of unspecified nature.
Family has major compounds/estates in Sea Ward .
Has Caravan/Stable/Warehouse complex in Trade Ward (rogues guild) which
is Lavish, large, well stocked, very magical (protected & disguised).
19+ Skilled Henchmen and followers (running the buisness).
Party strongbox: cash and gems (mostly gems)
Magic silver cooking pot (cooks without fire)
2 jars KO (Keoghtam's Ointment)
1 potion extra healing from Erg (one of 3 picked up in waterdeep)



ARTIFACTS (Not really party items) :cheers:

* Artifact shield (F*ck)

* Artifact Brooch (Pascal)
8000K Jacinth stone, 4 red gems at points, 8 small blue stones
Silver metal (but not silver, mithril or platinum)
Hides its magical aura
Must bleed 4pts on it to activate (damage must heal naturally)
Telepathic with wearer, clasp/unclasp at will, Fly at will
No limits on duration
Speed is a little faster than a fly spell
Prime power: +2 to prime attribute (20 max, permanent)
CON reduced by 50% for 4 days when prime power used.


* Artifact Mattoc (F*ck)
+5 weapon Raise all stats by 2 (18 max) -- used
Fire shield twice/day
Light 10'r 7 times/week
Heal once/week
Temporal stasis once/month


* Artifact Flail (Ed)

* Artifact Circlet (Keta)
+4 Protection
Doubles movement rate (not haste, so no combat impacts)
Tounges (per spell), Detect good/evil


* Artifact spellbook (Pascal) Book of radiance (18,8,5,0,0,4) base

* Figurine of wonderous power: Ruby Gorilla
Small 6 ounce carved ruby statue of a gorilla.
On command, it turns into a massive 7' tall beast of the jungle.

Large 7' (and wide); All stats 10, except STR 18/76. Can communicate in common (obeys only the owner).
Move 12 (9 in trees); Infravision, but no magical resistance.

AC = 5
THAC0 = 13
Attacks (1d4+4, 1d4+4, 1d8 + 4)
Hit points = 5d8 + 5
Saving throws as a 5th Fighter, with +4 bonus.

Hit points are (re)rolled with each activation. Figurine can be used once per week
for up to 8 consecutive hours. Returns to statue form when hit points are reduced
below 0 (or at the end of the 8 hour period), but can be healed in animal form.

In animal form, treat as a summoned creature. Any spell or effect which would
banish or destroy a summoned creature will cause the animal to revert back it's
figurine form. Bind wounds and all forms of healing can be employed to keep the
animal's hitpoints above 0.

In figurine form, treat as a +4 (inactive) magic item.
Damage in figurine form cannot be repaired.


* F*ck's armour (from the Dracolich encounter)
5 Mithral Full Plate with special Helm
Main Powers:
Protection from Mental Attack ( embued by amulet that is no longer attached
to armour. But the team is paying for a suitable looking replacement. No equivalent
power replacement but your Greenstome amulet will help in much the same way,
but not as sure or powerful.)

Sunlight, under direct mental control of wearer 2 hours per day. The brightness
is variable and controlable by wearer. Off to sunlight bright.

Magically lockable full helm.
Helm has no holes but the wearer can see through it
like it wasn't there. Mud or anything splashed on it will
appear to hover about an inch from the wearer's face.
Helm provides breathable air always. Underwater, wearer
can breath, Gas clouds no effect, they don't get thru.
Helm locks magically on the armour and can only be removed
by the wearer or one person the wearer designates each
time the don the helm.
If wearer forgets to name someone, then only the wearer can
remove Helm. <i have no idea how this would look or how ornate
you want this Jerri, but it's up to you>

Lastly, Armour can Heal, as per spell, once per day on wearer only.

Armour is Everbright when Sunlight is not engaged.

Armour has two names currently: Mindflayer's Bane or Tymora's Gift


:axe:
Last edited by BOB on Sat Jun 11, 2011 12:18 am, edited 1 time in total.

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Re: DM Comments

New postby BOB » Fri Jun 10, 2011 11:55 pm

Can anyone think of (or fill in) any missing info ?

Can anyone thing of something I should have that I should dig for ?

:thumbsup:

Oh, at some point we ordered and paid waill for some research on
Red Dragons
Dracolichs
Cult of the dragon
Research on bypassing magic resistance

We expect a brief tome from the wise of waterdeep at some point.
Of course, we done that adventure, so I'm hoping we already have it.

Keta was also researching his artifact circlet. Something should turn
up on that as well.

:razzy:

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Re: DM Comments

New postby Jeff » Fri Jun 10, 2011 11:57 pm

Damn, And you haven't started your own country yet??

Haha.
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my friends and alive on my planet!

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Re: DM Comments

New postby BOB » Fri Jun 10, 2011 11:58 pm

Actually,

I think, the DM just wants to know what his big ass dragon just ate :devil:

:furious:

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Re: DM Comments

New postby BOB » Fri Jun 10, 2011 11:59 pm

And I have no email other than work, which I don't look at on the weekends...

:mrgreen:

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Re: DM Comments

New postby Bud » Sat Jun 11, 2011 10:22 am

:shock:
The theory of evolution by cumulative natural selection is the only theory we know of that is in principle capable of explaining the existence of organized complexity.
-Richard Dawkins

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Re: DM Comments

New postby Jeff » Sat Jun 11, 2011 4:54 pm

So, Bud, how's the quest to find Pascal, Erg, And Sir Talmost going?

Bob, seems to have found a few notes. :roflmao:

Couldn't keep a straight face typing that last one.

Bob, Circlet??? Do you know what adventure we picked that one up in?
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Re: DM Comments

New postby Bud » Sat Jun 11, 2011 5:59 pm

Jeff wrote:So, Bud, how's the quest to find Pascal, Erg, And Sir Talmost ?

Well, therein lies the problem. My D&D stuff is burried in a room that I need to excavate.
The theory of evolution by cumulative natural selection is the only theory we know of that is in principle capable of explaining the existence of organized complexity.
-Richard Dawkins

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Re: DM Comments

New postby Jeff » Sat Jun 11, 2011 6:29 pm

I guess we need to bring shovels next time we visit
for a guys night. :rofl:

Bill, can you operate a Bobcat?
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Re: DM Comments

New postby BOB » Sat Jun 11, 2011 7:23 pm

Years ago...
Purchased from longfingers along with his Katana and a few other items.
So, right after we left the mines with the mother lode.

"Circlet of A'zur", which is a +4 Circlet of protection; LN Dwarven Artifact
Fine golden circlet with a central 10.0K Star ruby. No language capacity, telepathy
or empath. Minimal EGO or INT. Not aligned with a specific diety. The circlet does
provide protection thats cumlative with his dog collar above (and any other items
of protection).The circlet adjust to the wearer's head (within reason) and does not
fall off. Purchased via LF in Silverymoon for 65K gold. The seller, retired fighter
now living the good life, just thought it was a simple +4 circlet of protection :)
Note: enhanced movement does not impact number of attackts or initative.

Powers (on command; unrestricted use):

Tounges (per the spell); Detect Good/Evil;
Doubles movement rate on foot (not haste, so no impact on attacks)

Powers (restricted use; per the spell as if cast at 18th level or higher):

Emotion twice/day.
Wizard Eye twice/day.
True seeing once/day.
Word of recall once/day.

Improved identify spell provides the keywords for the above (in ancient dwarven),
but does indicate the circlet has a deep DARK secret (power ?). Keta knows the
name of the artifact, but would need to research this dark power (old DMG "GG"
as prime, with H, J, S as permanent malevolent effects when the prime power is
first used).

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Hirelings

New postby BOB » Sat Jun 11, 2011 8:22 pm

Hirelings (6/11/2011)
Upgraded from some previous use and merged with some other stuff.
Forgive any conflicts. A number of entries are in columns. Makes more
sense when the columns are not squished. You get the idea.

This and stuff on the other list would be following us. These are more to setup, maintain and protect base camp.


3 Cook 100 gp per month
5 Grooms/Workers 400 gp per month
10 Guards 200 gp per month
16 total 4,300 gp per month
25 total people including the party members

Due to our "rep" as a party and our members, we are able to find high quality hirelings at reasonable rates
(some have skills which should demand a higher price). Most have been used by Lady Haven before. Most
are LG, which should make the party happy. They range from 1st level newbs to 4th level.

The hirelings are responsible for "base camp" (setup/breakdown/maintenance), animal care/handling,
cooking, hunting and other misc/minor tasks. They do not normally leave camp and adventure with the
party. They are responsible for defending the "base camp", while the party is off adventuring.

We need to supply them with mounts and riding gear (includes bedroll, saddle bags, winter blanket),
food, drink and recharging of any wands used to defend the camp. The party is not required to supply
Armor, Weapons or Magic (unless we decide to do so).

Haven may include others from her guild. Others in the party can do the same. In fact, these are ripe
to become followers of our party members (which nixes the monthly cost).

Additional Purchases
400 gp 4 Guard Dogs
480 gp 6 more (16 total) Finest trained pack mules with pack saddles
5,500 gp 11 Medium war horses and associated gear (saddles, barding…)
60 gp 3 six man tents (for a total of 4).
200gp Camp gear (cook pots, pans and fire grate, 4 woodsmans axes, 4 shovels)
400gp Upgrade wagons and draft/war horses to top end stuff with custom barding.
Total 7,040 Gold

200gp 400 lbs of Horse & Pony Chow (twenty 20lb bags)
80 gp 40 Loaves of Elven Bread
50 gp 50 Iron Rations
80 gp 80 lbs of fresh Fruits, Veggies and Eggs
8 gp 32 Loaves of Black Bread
12 gp 24 lbs Pepper Cheese
280 gp 40lbs Beef Jerky
80 gp 20 lbs Bacon
200 gp Eight 5lb Hams
20 gp 20 lbs Sugar
40 gp 40 lbs Salt
60 gp 60 lbs Flower
30 gp 60 lbs Raisins
40 gp 40 lbs Dried Apples
10 gp 4 Casks Vilhorn Cider
60 gp 10 Casks Mead
Total 1,250 Gold

Grand Total 12,590 Gold (for the 1st month); 4,300 Gold + supplies per month

Include wagons and gear from other list.

Wagons are done in party colors and fly the “Party of the north wind” battle flag.
Pack animals done up in party colors.


Day Guards (6)
Heavy cavalry, chain barding, House Moonstar colors

Name Grayleaf Smallberries, Bigboote, Littleleg, Nobeers, Stiles
Brightstar
(Leader)

Alignment LG LG
Character Fighter/4th Fighter/3rd
XPs 9,000 5,000

Race/Clan Half Elven Half Elven
Homeland Sembia Waterdeep
Social Status Lower/Upper Lower/Upper
Religion Selune Selune
Liege/Patron Party Party
Henchman None None
Followers N/A N/A

Height 66" (5'6") 65" (5'5")
Weight 145 lbs 140 lbs
Eyes Green Brown
Hair Blond (long) Dark brown (short)
Sex Male Male
Age 30 26
Dress Greys Greys

STR 17 +1, +1, 85, 220, 10, 13%
DEX 15 +1, +1, -2
CON 18 +4, 99%, 100%, 0, -
INT 14 4
WIS 14 0
CHA 16 8, +4, +5

Hit Points 44 32, 32, 32

Combat
#ATTACKS 3/2 3/2
Armor Class 2 (+2 chain) 4 (+1 chain)
BASE THACO 17 18
THACO 15 16
THAC0 (Axe) 13 15
DAMAGE +2, +4 axe +2, +3 axe

SAVE (13,15,14,16,16) (13,15,14,16,16)
+2 DEX bonus not included

Weapons Profs Dagger Dagger
Mace Mace
Long sword (2) Long sword (s)
Bow (2) Bow (2)

NW Profs
Riding, Land Riging, Land
Mountainering Mountainering
Stonemasonry Stonemasonry
Mining (2) Mining (2)
Rope use Rope use

Languages
Common Common
Elven Elven
Dwarven Dwarven
Orcish Hafling
Read/Write (2) Read/Write (2)
Each can read/write/speak their known languages

Each has has the following possesions
Brown backpack of extra cloths; Weapon, armor and personal care items; Elven chain mail +1, Nice
Non-magical elven dagger and mace; Really nice +1 elven long sword; Nice non-magical elven bow and
grey leather quiver of 20 non-magical arrows; Thick grey belt pouches (10gp, 25sp) on thick grey
leather belts. Grayleaf’s sword and mail are +2.


Night Guards (4)
Heavy infantry, Party colors (sleep in wagons or on pack mules during travel days)
The Shatteredrock Brothers. Lead by Thorin the eldest.

Name Thorin Durin, Balin, Bumbar
Shatteredrock Shatteredrock
(Leader)

Alignment LG LG
Character Fighter/4th Fighter/3rd
XPs 9,000 5,000

Race/Clan Dwarf Dwarf
Homeland Citadel Adbar Citadel Adbar
Social Status Lower/Upper Lower/Upper
Religion Clangeddin Silverbeard
Liege/Patron Party Party
Henchman None None
Followers N/A N/A

Height 48" (4'0") 48" (4'0")
Weight 155 lbs 150 lbs
Eyes Black Black
Hair Black Black
Sex Male Male
Age 55 50
Dress Greys Greys

STR 17 +1, +1, 85, 220, 10, 13%
DEX 15 +1, +1, -2
CON 18 +4, 99%, 100%, 0, -
INT 14 4
WIS 14 0
CHA 9 0, 0, 0

Hit Points 44 32, 32, 32

Combat
#ATTACKS 3/2 3/2
Armor Class 2 (+2 chain) 4 (+1 chain)
BASE THACO 17 18
THACO 15 16
THAC0 (Axe) 13 15
DAMAGE +2, +4 axe +2, +3 axe

SAVE (13,15,14,16,16) (13,15,14,16,16)
+2 DEX bonus, +5 Racial Bonus

Each has a Guard Dog

Weapons Profs
Dagger Dagger
Mace Mace
Axe (2) Axe(2)
Heavy Crossbow Heavy Crossbow

NW Profs
Riding, Land Riging, Land
Mountainering Mountainering
Stonemasonry Stonemasonry
Mining (2) Mining (2)
Rope use Rope use

Languages
Common Common
Dwarven Dwarven
Read/Write (2) Read/Write (2)
Each can read/write/speak their known languages

Each of the four brothers has the following possesions
Brown backpack of extra cloths, weapon, armor and beard care items; Dwarven chain mail +1; Nice
Non-magical dwarven dagger and mace; Really nice +1 dwarven battle axe; Nice non-magical dwarven
heavy crossbow and a bolt case of 50 non-magical bolts; Thick grey belt pouches (10gp, 25sp) on
thick grey leather belts. Thorin’s axe and mail are +2.


Grooms (4)
Molly and her assistants (the 3 Nefra Sisters)

Name Molly T'nir, T'ral, K;dra
Stillwater Nefra

Alignment CG CG
Character Ranger/4th Fighter/Thief/Mage 1/1/1
XPs 10,000 1000/1000/1000

Race/Clan Half Elven Elven
Homeland Everlund Silverymoon
Social Status Lower Lower/Upper
Religion Mielikki Corellon Larethian
Liege/Patron Party Party
Henchman None None
Followers N/A N/A

Height 65" (5'5") 60" (5'0")
Weight 100 lbs 90 lbs
Eyes Blue Violet
Hair Blonde/short Golden/long
Sex Female Female
Age 21 T'nir 90; T'ral 110; K'dra 135
Dress Browns/greens Blues/Silvers

STR 15 -, -, 55, 170, 8, 7%
DEX 15 +1, +1, -2
CON 16 +2, 95%, 96%
INT 18 7, 9th, 85%, 18
WIS 14 0
CHA 17 10, +6, +6 (exceptionally cute)

Hit Points 30 T'nir 10; T'ral 10; K'dra 10;

Combat
#ATTACKS 3/2 3/2 Molly HATES goblins
Armor Class 6 (+1 Leather) 4 Nefra's Backstab at x2
BASE THACO 17 20
THACO 16, 15 Bow 18
DAMAGE +1 +2
SAVE (13,15,14,16,16) (13,11,12,15,12 )
+2 DEX bonus

SPELLS N/A (1)

Thieves Skills
PP 20%
OL 20%
FRT 20%
MS 33% 20%
HS 25% 20%
DN 20%
CW 60%
RL 25%

Weapons Profs
Dagger Quarterstaff (2)
Punching Dagger
Shortsword (2) Bow
Martial Arts

NW Profs
Riding, Land Riging, Land
Animal Handling Animal Handling
Animal Training Spellcraft
Animal Lore Direction Sense
Weather Sense Navigation
Blacksmithing Singing
Rope use Etiquette
Tracking Tumbling
Herbalism (2) Rope Use

Languages
Common Thieves Cant
Elven Common
Elven
Dwarven
Read/Write Read/Write
Each can read/write/speak their known languages

Molly's Possesions
Clothing; Small Brown Leather Backpack (extra clothing, cloak, hair brush, armor and weapon care kit;
Ranger's field glass and tree seat; Pair of non-magical short swords; One nice non-magical dagger; +1 Bow;
Ring of Fire Resistance; Wand of Magic Missles (25 charges).
K'dra's Possesions
Ring of Protection AC=6, Wand of Lightning Bolts (13 charges); A really nice large Royal Blue leather
back pack which contains (hair brush, comb, perfumes, Bag of Holding (large 15lb variety); small blue
bag of spell components; +1 Quarterstaff and a nice non-magical dagger.

BOH contains: 2 blank 200page spell books; 1 spell book (12, 12, 4, 2); 1 spell book (10, 8, 2,2); 1 200pg
spell book of cantrips and novice notes;
Bag of 400 gp; Bag of ten 500 gp Pearls; Purple sack of extra
clothing; 3 pairs of winter boots; wooden case (pens, nibs, quills, inks, 10 lead pencils); 30 sheets of
vellum. Five empty ivory scroll tubes. Sisters share the spell books, but they do not share with others.

T'ral's Possesions
Cloak of Protection +4, Quarterstaff +1; nice non-magial dagger; Wand of magical missles (30 charges);
Brown backpack (extra cloths, hairbrush, perfumes);
Large blue belt pouch for spell components; Small
grey belt pouch of coins (5gp, 10sp, 8cp).

T'nir's Possesions
Bracers of defense AC=6, Nice magical dagger +2, Quarterstaff +1, Wand of Fireballs (10 charges);
Blue back pack (extra cloths, hairbrush, comb, perfumes); Large blue belt pouch for spell components;
Small blue belt pouch (10gp, 2sp, 3cp).


Campworkers (1)

Name MONGO

Alignment LG
Character Fighter/1st
XPs 100

Race/Clan 1/2 Orc
Homeland Everlund
Social Status Lower
Religion Helm
Liege/Patron The party
Henchman None
Followers N/A

Height 74" (6'2")
Weight 300 lbs
Eyes Brown
Hair Brown
Sex Male
Age 17

Dress Browns

STR STR 18/00 +3, +6, 335, 480, 16(6), 40%
DEX 7 0, 0, 0
CON 18 +4, 99%, 100%
INT 7 1
WIS 8 0
CHA 9 4, 0, 0

14

Combat
#ATTACKS 3/2
Armor Class 9
BASE THACO 20
THACO 17
DAMAGE +6
SAVE (14,16,15,17,17)

Weapons Profs
Two-handed sword (2)
Wrestling
Punching

NW Profs
Riding, Land (draft horse)
Running
Endurance (2)

Languages
Common (cannot read/write)

Mongo's Possesions
Mongo wears thick brown soft leather pants and shirt with a large floppy leather hat. Nice non-magical
Dagger and two handed sword of orcish design. Large brown belt pouch (holds half eaten food and a nice
shiny rock). He rides a heavy war horse with leather barding.


Cooking Staff (3)
Tyra and her two assistants. Terry is attached to Tyra, Dress in browns and greens.

Name Tyra Mary Terry
Brandywine Brandybuck Brandybuck

Alignment CN (G) CN (G) CN (G)
Character Priestess/4th Priestess/1st Fighter/Rogue 1/1
XPs 6000 100 100/100

Race/Clan Hafling/Stout Hafling/Stout Hafling/Stout
Homeland Silverymoon Silverymoon Silvermoon
Social Status Lower/Upper Lower/Upper Lower/Upper
Religion Brandobaris Brandobaris Brandobaris
Liege/Patron Party Party Party
Henchman None None None
Followers N/A N/A N/A

Height 36" (3'0") 36"(3'0") 38"(3'2")
Weight 60 lbs 62 lbs 70 lbs
Eyes Green Brown Brown
Hair Brown/long Brown/long Brown
Sex Female Female Male
Age 26 20 21

Dress Browns Greens Greens/browns

STR 14 -, -, 55, 170, 8, 7%
DEX 17 +2, +2, -3
CON 18 +4, 99%, 100%
INT 17 6
WIS 17 +3, (2,2,1), 0%< -
CHA 17 10, +6, +6

Hit Points 32 10 12

Combat
#ATTACKS 1 1 3/2
Armor Class 2 7 7
BASE THACO 18 20 20
THACO 15 18, 17 thrown 18, 17 thrown
DAMAGE +3 +2 +2
SAVE (9,13,12,15,14) (10,14,13,16,15) (13,14,12,16,15)
+5 Racial bonus, +3 WIS and +3 DEX bonuses

SPELLS (5,4) (3) N/A

Special Powers of Tyra Brandywine
Feather fall -or- Spider climb once/day
Find traps -or- Silence 15'r once/day
Create illusionary calling card once/day

Special powers of Mary Brandybuck
Feather fall -or- Spider climb once/day




Name Tyra Mary Terry
Brandywine Brandybuck Brandybuck

Weapons Profs
Dagger Dagger Small Thrown Weapons(3)
Quarterstaff Quarterstaff Dagger (specialist)
Sling

NW Profs
Religion, Hafling Religion, Hafling Cooking
Disguise Disguise Firebuilding
Gaming Gaming Tumbling
Tumbling Tumbling Jumping
Ventriloquism Ventriloquism Rope use
Spellcraft Spellcraft Weaving
Riding, land Seamstress Running
Cooking (2) Cobbling
Astrology (2) Pottery
Navigation Hafling History
Silverymoon History
Musical Instument (Pan pipes)

Languages
Thieves Cant Thieves Cant Thievs Cant
Common Common Common
Hafling Hafling Hafling
Elven
Read/Write Read/Write Read/Write (2)
Each can read/write/speak their known languages

Mary's Possesions
Clothing; Small green Leather Backpack (extra clothing, cloak, hairbrush, comb, perfume); A pair of
Non-magical throwing axes; One nice non-magical dagger; Large green belt pouch for spell components,
small metal mirror, string of quartz prayer beads; Small blue green belt pouch (5gp, 10sp);
Warm winter boots tied to pack; Nonmagical gold signet ring; Nonmagical gold toe ring.

Terry's Possesions
Clothing; Small Brown Leather Backpack (extra clothing, cloak, hairbrush, comb, whetstone, flint and
steel); Belt with 4 (L) and 4 (R) Throwing Daggers; Dark brown belt pouch (10gp, 4sp); Warm winter
boots tied to pack; Non-magical gold signet ring.

Tyra's Possesions
Clothing; Small Brown Leather Backpack (extra clothing); Custom Lt. brown soft leather dress with
large reenforced pockets (which hide two pouches of accessability); Simple brown belt for her nice
+1 dagger; Non-magical gold signet ring; Boots of the North; Fine +1 Quarterstaff. For armor Tyra
has an Amulet of Protection AC=5.
Pouch of Accessability (L) Pouch of Accessability (R)
1-10) Food and Drink 1) Hafling cookbook 150 pages
11-20) EMPTY 2) Elven cookbook 100 pages
21) Onyx Prayer Beads 3) Hafling cookbook 200 pages
22) Nice Hairbrush and Comb 4-10) various spices
23) Perfumes 11) Blank book, 5 lead pencils
24) 2 Potions Extra Healing 12) Deck of Cards; Bag of dice, Tarot Cards
25) Gloves and 1/2 gloves 13) Tinder, Flint and Steel
26) 6 vials Holy Water 14) Common cookbook 100 pages
27) Wooden case: 15) Fine leather bag: Augry Sticks
Pens, Nibs, Inks, Sealing Wax 16) Bag: 250 gp; Bag: 8 500gp Pearls
28) 10 sheets Vellum 17) Sling and bag of 12 sling bullets
29) 200pg Hafling text on Religion 18-21) EMPTY
30) 200pg Holy book of Brandobaris 22-30) Spell components

Posts: 273
Joined: Fri Nov 21, 2003 6:47 pm
Location: AZ

Re: DM Comments

New postby BOB » Sat Jun 11, 2011 8:44 pm

OK,

I can not find any sort of list of what people purchased from Longfingers
and others after we finished the mine expedition.

I know people did upgrades and some still have a large chunk of cash.

I still have some of the suggestions I made, but I don't know what
you actually did.

Bob
Last edited by BOB on Sat Jun 11, 2011 9:28 pm, edited 1 time in total.

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